University of Florida
[Print Friendly PDF of the ROBOTICS Project Guide]

Robotics Project

In the 4-H Robotics projects, you will learn:

  • Build an understanding of basic science concepts related to robotics
  • Apply the processes of scientific inquiry and engineering design
  • Build skills in science, engineering and technology
  • Use the tools of technology to enhance their learning
  • Explore related careers in these fields
  • Apply the skills and knowledge they are developing to new challenges.

Project Materials - ROBOTICS
(For Youth Ages 11-18)

This series will engage you in all things robotic. Through it you will learn about many interesting robotic developments, the
different components of robotics, as well as how to build robots from everyday items.

Member and Leader Manuals (Ages 11-18)

Ist Generation Project Series--Robotics

RO 1            Robotics EXPLORER
RO 2            Robotics PROBE
RO H           Helper's Guide

NEW 2nd Generation Series

RO 1            Give Robotics a Hand
RO 2            Robotics on the Move
RO 3            Mechtronics
RO R           Robotics Record-Notebook
RO H           Teen/Helper's Guide

The 4-H Robotics Curriculum is comprised of three tracks; each is designed to meet the diverse requirements of 4-H clubs, after-school programs, individual youth and school enrichment activities.  The curriculum was developed for all levels of expertise: from beginning to advanced.

ROBOTICS - Level 1 Beginners

  • Junk Drawer Robotics Track Level 1, Give Robots a Hand
    Youth explore and learn about robot arms. Concepts covered include pnuematics, arm designs, and three-dimensional space. Big ideas include form and function, scientific habits of mind, and engineering design.

    Youth are challenged to build robots from everyday items. None of the levels require or use computers. Youth will use their Robotics Notebook to record their learning experiences, robotic designs and data from their investigations. Available through National 4-H Counci

ROBOTICS - Level 2 Intermidiate

  • Junk Drawer Robotics Track Level 2, Robots on the Move
    Youth learn about robots that move with legs, wheels and underwater. Concepts covered include friction, basic electrical power and motors, engineering constraints, gear systems, and buoyancy.. Youth will use their Robotics Notebook to record their learning experiences, robotic designs and data from their investigations. Available through National 4-H Council.

ROBOTICS - Level 3 Advanced

  • Junk Drawer Robotics Track Level 3, Mechatronics
    Youth will explore sensors and analog and digital systems. The track introduces simple electronic components; youth will build basic circuits to see how the components work. They will investigate basic elements of programming and instructions for robotic computer control Available through National 4-H Council.

Leader/Helper Guide

This Helper's Guide will help you support youth in his or her efforts to set goals and complete activities, as well as providing resources for the member's to use in completing the series. Available through National 4-H Council.  

Supplemental Materials:

Additional Resources

Robotics DVD
The Robotics DVD Virtual Robotics Track (DVD - Includes a Facilitator Guide PDF) Youth will have opportunities to build and test virtual robots. Participants interact in a virtual environment as they learn basic science and robotics concepts without investing in expensive materials or supplies.

This track makes use of videos, simulations, animations and other media to convey content in a meaningful and engaging manner. Available through National 4-H Council.  

4-H Robotics Youth Notebook
There is one Robotics Notebook for the three levels of the Junk Drawer Robotics curriculum. The notebook encourages youth to think and act like scientists and engineers. In their notebook, they will record their ideas, collect data, draw designs, and reflect on their experiences. It also provides specific information for the challenges. Each youth should have his or her own Robotics Notebook.