Science & Technology

Applied knowledge, expertise and disciplines attained through study or practice concerned with the physical world.

General Science & Technology

Science/Technology Literacy

The ability to understand applied knowledge and expertise of the physical, biological, or chemical sciences. This would include predominantly science oriented projects/programs such as:

  • Series - Simply Science (specific 4-H program, originating in California. Simply Science is the Michigan adaptation.)
  • SPACES - Outer Space (Science and Technology components of a specific 4-H program, originating in Michigan.)

Technology & Engineering

Using applied science to achieve a practical purpose through inventing, planning, or manipulation.

Project Code Project Area
ST In Touch Science

This series is for youth in grades 3-5.  The series helps youth learn more about textiles and nutrition. The program encourages participants to manipulate materials, test ideas and explore their interests. Ten experiential activities demonstrate the common science concepts between the two fields of study and help youth understand the science in their daily lives. Kit includes tactile examples. Produced by Cornell University. Also available at National 4-H Council. [Ordering Info]

Food and Fabrics - C 18

Plants and Engineering - 332-LM 2

Chemistry and Environment - 332-LM 3

Fibers and Animals - 332-LM 4

  Cycling Back to Nature: Biotechnology - Field of Genes (ES 0046)

This publication is for grades 4-12. Contains youth activities designed to help youth understand and reach their own conclusions about the emerging field of biotechnology. BONUS: CD-ROM Free with Purchase of the book. [Ordering Info]

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Aerospace

Physical science that deals with flight, the earth's atmosphere, and space.

Project Code Project Area
AR2 Soaring Above and Beyond Aerospace Adventures

Published by the 4-H Cooperative Curriculum System for 4-H members of all ages.  Through fun and challenging learn-by-doing activities, youth develop important life skills as they discover the world of kites, hot air balloons, gliders, remote control airplanes and space shuttles.

AR20 Pre-Flight (4H CCS 6842)

This activity guide is for 4-H members ages 5-8, and is the first in the  Soaring Above and Beyond series. Pre-Flight will teach 4-Hers about; building and identifying parts of a rocket, comparing birds to airplanes, identifying aerospace careers, and making a space helmet and using space-suit-type gloves. [Ordering Info]

AR11 Lift Off (4H CCS 6843)

This activity guide is for 4-H members ages 9-11, and is the second in the Soaring Above and Beyond series.  Lift Off will teach 4-Hers about; building a straw rocket, building a "Gnome" rocket, exploring aerospace careers, making paper airplanes, making and reading a map, identifying different aircrafts, how weather affects flying, the effects of disorientation in space, the "angle of attack", hot air balloon, making a paper helicopter, the International Phonetic Alphabet, and the parts of an airplane. [Ordering Info]

AR12 Reaching New Heights (4H CCS 6844)

This activity guide is for 4-H members ages 12-14, and is the third in the Soaring Above and Beyond series. Reaching New Heights will teach 4-Hers about; exhibiting a model rocket, launching a "Gnome" rocket, making a flight stimulator, making a feather wing glider, building a controllable glider, experimenting with roll, pitch and yaw, stimulating gravitational pull, building a balloon shuttle, experimenting with payload weight, why rockets fly, building a fighter kite, identifying parts and functions of a remote control, discovering basic helicopter functions and parts, and testing a hang glider. [Ordering Info]

AR13 Pilot in Command (4H CCS 6845)

This activity guide is for 4-H members ages 15 and up, and is the fourth in the Soaring Above and Beyond series.  Pilot in Command will teach 4-Hers about; designing and building a model rocket, constructing an altitude tracker, pilot certification requirements, sharing aerospace skills and knowledge, planning a flight route, evaluating navigation systems, exploring life in space, building a box kite, establishing an EMS helicopter service, discovering gravity, and how to deal with diversity and conflict. [Ordering Info]

Flight Crew - Helper's Guide (4H CCS 6846)

This leader's guide will help you support youth in his or her efforts to set goals and complete activities, as well as providing resources for the members to use in completing the series. [Ordering Info]

Community Organizer's Guide (4H CCS 6847)

The purpose of this reference manual is to help guide an organizer is starting an aerospace group.  The manual will help organizers involve youth in the community in aerospace related activities and assist them in their development of important life skills. [Ordering Info]

Aerospace Adventures CD-ROM (4H CCS 7605)

This CD will enable you to view and print pdf files of the complete curriculum. [Ordering Info]

AR2 Rockets Away 

This activity guide is for 4-H members ages 9-15, and is published by Ohio State University. Rockets Away stimulates interest in math, engineering, aerospace, and physics through the exploration of rocketry science. Also available at National 4-H Council. [Ordering Info]

Student Manual - 4H 501

Teacher Manual - 4H 501 GPM

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Astronomy

The science of celestial bodies and of their magnitudes, motions, and constitution.

Project Code Project Area
AT Astronomy:  "It's Out of This World" (132-LMI)

This activity guide is for 4-H members age 9-15, and is published by Cornell University.  This curriculum provides 4-Hers with the opportunity to explore and learn about the basics of astronomy. Written at an introductory level, ample information is provided so the leader does not need to be an expert in the field of astronomy. Encourages the leaders and members to learn about astronomy together. Also available at National 4-H Council. [Ordering Info]

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Automotive

Four wheeled vehicles designed for passenger transportation.

Project Code Project Area
AU Driving Contest 4-H Automotive Program (4H AUJ 01)

This is a science and technology project guide for staging a 4-H automotive event. It includes the various events used in this program (written exam, parts identification, safety and maintenance inspection, and skill driving exercise) as well as a scoring system for the events. In EDIS, this publication's DLN is 4H 110. [Print PDF] [Ordering Info]

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Bicycle

Human powered two-wheeled vehicles (not bike safety).

Project Code Project Area
BI Bicycle Adventures

Youth will see the world's colors whiz by and feel the wind in their face.  With Bicycle Adventures they can map their own route to the world of bicycling and have the confidence to navigate whatever comes their way.  Bicycling is a path to independence from the first ride, to the first tire patch, to the first time they organize their own ride or event.  New Horizons will be theirs with Bicycle Adventures.

BI1 Bicycle 1 (4HCCS BU-7503)

Level 1 is for ages 5-8 and will teach the basics of bicycling and how to choose your first bike, as well as the rules of the road and how to choose a safe place to ride. [Ordering Info]

BI2

Bicycle 2 (4HCCS BU-7504)

Level 2 is for ages 9-12 and will teach how to identify the parts of a bike and to maintain and repair your bike by checking tires and chains, this book also teaches you how to ride on the road and the skills you will need. [Ordering Info]

BI3 Bicycle 3 (4HCCS BU-7505)

Level 3 is for ages 13-15 and will teach you more about maintaining your bike and talks about riding your bike safely at night or in bad weather, and community service and issues about bicycling. [Ordering Info]

  Helper's Guide (4HCCS BU-7506)

The helper's guide will the leader or volunteer teach at a developmentally appropriate level and give different activities to use when teaching the skills in the bicycle adventures series. [Ordering Info]

  Fix It Video (4HCCS BU-7507)

This video will help kids learn to fix their own bike.  With the guidance of this video they can be on the go again. [Ordering Info]

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Computer Technology

The applied science related to or concerned with programmable electronic devices that can store, retrieve, and process data.

Project Code Project Area
CP Computer Mysteries

This series is for 4-H members of all series, and is published by the Cooperative Curriculum System.  Exciting multi-media curriculum helps youth develop the skills to confidently use their computers to design professional-looking printed materials, animated presentations, and interactive web sites.

CP1 Computer Mysteries: Booting Up (4H CCS 7509)

Level 1 is designed for beginners with little or no experience, just access to a computer with a CD drive.  Activities are included both in the manual and on the accompanying CD. [Ordering Info]

CP2 Computer Mysteries: Adding Hardware and Software Magic (4H CCS 7510)

Level 2 is designed for users who have some basic computer skills. This level has activities both in the manual and on the Web site. Web-based activities are on the internet, this book provides a www password. [Ordering Info]

CP3 Computer Mysteries: Reaching Beyond for the Advanced User (4H CCS 7511)

Level 3 is designed for the more skilled user.  This level has both activities in the manual and on the Web site.  Web-based activities are located on the internet, and a www password is provided. [Ordering Info]

  Computer Mysteries:  Helper's Guide (4H CCS 7512)

This helper's guide offers additional background information, internet safety guidelines, and helpful hints for working with young people, both individually and in groups.  The curriculum web site also has a special section for parents and adult helpers. [Ordering Info]

Other Project Support Materials:

300 Incredible Things for Kids on the Internet

Author Ken Leebow has put together an interesting and educational roadmap for the Internet. Young people using this book as a guide are sure to have a safe and informative journey down the Information Superhighway. Available at the National 4-H Council. [Ordering Info]

The following publications in this series are offered:

  • 300 Incredible Things to Do on the Internet (For Grades 4-6) - MK-1
  • 300 Incredible Things to Do on the Internet (For Grades 7 and up) - MK-2
  • 300 Incredible Things to Learn on the Internet (For Teachers and Parents) - MK-3
  • 300 More Incredible Things to Do on the Internet - MK-4

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Electric or Electronic Projects

Related to, or operated by electricity. Electronics projects relate to or use devices constructed or working by the methods of physics or the principles of electronics or electrons, e.g. robotics or Electronic Board Games.

Project Code Project Area
EL2 Power of Electricity

An experiential and life skill curriculum for youth development emphasizing energy origins, uses and conservation. Lesson topics include: understanding electricity, energy and the environment, types of electric energy and energy in action. Produced by Florida 4-H.

Leader's Guide - SP EGL 40 [Ordering Info]

Member's Manual - 4H EGM 30 [Ordering Info]

EL1 Electric Excitement

This curriculum contains dozens of hands-on, useful and fun projects that allow youth to experience technology firsthand. The activity guides are designed to promote technical and scientific literacy in youth while teaching communication and decision making life skills. Produced by the 4-H Cooperative Curriculum System. You can preview 4HCCS materials at the 4-H Cooperative Curriculum System Web site

EL11 Magic of Electricity - Electric 1 (4HCCS BU-6848)

This activity guide is for 4-H members in grades 4-5, and is the first in the "Electronic Excitement" series.  Magic of Electricity will teach 4-Hers to identify how they use electricity, wire a simple circuit, build and test a switch, the difference between open and closed circuits, identify conductors of electricity, the difference between the north and south poles of a magnet, build a compass, build and electromagnet, and build a galvanometer. [Ordering Info]

EL12 Investigating Electricity - Electric 2 (4HCCS BU-6849)

This activity guide is for 4-H members in grades 6-7, and is the second in the "Electronic Excitement" series.  Investigating Electricity will teach 4-Hers about Ohm's Law, how to select and use a Volt-Ohm meter, how to use the Volt-Ohm meter to determine if something is a conductor or insulator, to read circuit diagrams, how to build a parallel circuit, how to build  circuits and test voltages, how to build a momentary switch and use it to communicate in Morse Code, how to build a three way switch, and how to build a rocket launcher and a burglar alarm. [Ordering Info]

EL13 Wired for Power - Electric 3 (4HCCS BU-6850)

This activity guide is for 4-H members in grades 8-9, and is the third in the "Electronic Excitement" series. Wired for Power will teach 4-Hers how to put together a basic electrical tool and supply kit, how to determine electrical usage, to locate and identify the service entrance panel, to decipher the symbols on wires and cables, to make the best light bulb selection for the job, how to measure electricity usage of appliances, to identify different receptacles, how to test for electrical power (voltage), and how to replace a switch. [Ordering Info]

EL14 Entering Electronics - Electric 4 (4HCCS BU-6851)

This activity guide is for 4-H members in grades 10-12, and is the fourth and last part of the "Electronic Excitement" series.  Entering Electronics will teach 4-Hers about how a diode operates in a circuit, what a transistor is and how it works, how to test the voltage and polarity characteristics of the light emitting diodes (LED), what a photocell is and how it reacts to light, and how to solder and prepare parts for circuit assembly. [Ordering Info]

  Electricity Helper's Guide (4HCCS BU-6852)

This leader's guide will help you support youth in his or her efforts to set goals and complete activities, as well as providing resources for the member's to use in completing the "Electric Excitement" series. [Ordering Info]

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Small Engines, Tractors & Field Equipment

Apparatus used for agricultural production and/or lawn or garden application.

Project Code Project Area
SE 4-H Small Engine Series: Start Your Engines

This curriculum focuses on small engines and their applications. It is an interactive and experiential curriculum, which teaches life skills and small engine concepts. This curriculum was produced by the 4-H Cooperative Curriculum System.

SE1 Start Your Engines 1:  Crank It Up! (4H CCS 7324)

This activity guide is for 4-H members age 9-11, and is the first in the Start Your Engines series.  In Crank It Up! 4-Hers will learn; to identify the external parts of a small motor, how to start engines properly, identify tools, about power, about lubrication, about air filters, about cooling systems, about spark plug maintenance, identify different small engines, and understand safety labels and protective gear. [Ordering Info]

SE2 Start Your Engines 2: Warm It Up! (4H CCS 7325)

This activity guide is for 4-H members ages 12-14, and is the second in the Start Your Engines series.  In Warm It Up! 4-Hers will learn; how to classify small engine types, to identify small engine parts, to identify specialty tools, engine sizes, to understand compressions, to understand oil grades, to understand carburetors, to understand transmission of power, seasonalize your engine, and how to start your own business. [Ordering Info]

SE3 Start Your Engines 3: Tune It Up! (4H CCS 7326)

This activity guide is for 4-H members ages 15 and up, and is the third in the Start Your Engines series. In Tune It Up! 4-Hers will learn to; identify small engines by sound, use diagnostic tools, overhaul an engine, reassemble an engine's air and fuel system, tear down and rebuild an electric system, tear down and reassemble an engine base, about buying and selecting new engines, and how to start your own business. [Ordering Info]

  Start Your Engines Helper's Guide: Small Engine Group Activity Guide (4H CCS 7327)

This leader's guide will help you support youth in his or her efforts to set goals and complete activities, as well as providing resources for the member's to use in completing the Start Your Engines series. [Ordering Info]

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